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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.11.10 00:47:00 -
[1] - Quote
Something about the gameplay doesn't feel quite right with me, and many people are always mentioning how bad the gameplay is on Dust; not just on here, but on various sites, and youtube comments, etc. I didn't know exactly what was wrong with it, so I made this thread to gather the opinions of others about what gameplay should be like. These are the best responses I received in terms of content and detail. I think CCP should take a look at these.
Th3rdSun wrote:Personally for me,the gunplay needs to be tightened up.For instance,there seems to be deadspots int he control while aiming making aiming less precise as almost every other shooter. When I try to move the reticle just slightly or slowly,it's slower than any other game that I've ever played.
Like others have said before,ADS is pretty bad right now and really needs to be tightened up too.I really need something more than just a full screen crosshair while aiming down sight.
Hip firing seems pretty loose too.Idk,but there are too many times when I just don't get the feeling that I'm actually hitting anything that I'm aiming at.
So in all,the gunplay needs a major reworking,as far as I'm concerned.
Grenade mechanics and physics need to be tweaked.
X axis speed really needs to be raised to.With the assault suit,turning 180 degrees takes waaaaay to long to do.
JaZZa01 wrote: Strafe speed too slow. ADS speed should be slower than hip fire strafe, but definitely still have some pace. Hip fire needs to be tight and useful in close range, obviously not long range though. Hip fire however should not dominate in close range. ADS should still be viable, hence the suggested ^ speed of ADS
Aiming is terrible. Play any other shooter, then play DUST, then proceed to laugh at DUST. The deadzone is huge. Fluidity is key. The sensitivity also needs increased speed for such players who desire it.
Eternal Technique wrote:For me it all comes down to gunplay mechanics. Here are a few suggestions.
Movement and controls feel way too stiff. Maximum sensitivity needs to be increased. I get that limited sensitivity helps balance vs mouse and keyboard, but its way too low. Assault and scout suits need to be able to turn around MUCH faster. Movement and strafing speed needs to be increased back to where it was a couple builds ago. I would also like to see an increase in stamina.
Parts of these quotes have been omitted by me for the sake of relavence. To see the full comments, and other comments, check here. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.10 22:53:00 -
[2] - Quote
The Polish Hammer wrote:I think a question that I haven't seen raised just yet is: What are all of these gamplay mechanic changes in reference to? Just throwing out general tweaks because you play solely as assault is nice and all for the assault suits, but what about Logi/Scout/Heavies?
Since movement speeds and whatnot differ from suit to suit, should we be talking in regard to tweaks to a particular suit?
I personally would like a tweak in movement speed for all suits, something like a 10% increase for all. I think Eternal Technique meant just strafe speed for assault, scout, and logi, since I think they were the only ones effected by the decrease in strafe speed, though I could be wrong. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.13 18:14:00 -
[3] - Quote
Garrett Blacknova wrote:Velvet Overkill wrote:ADS feels unsatisfactory. There needs to be some sort of acceleration when turning with ADS. We need the ability to set sensitivity (and actually have the settings WORK, unlike the current state), and we need separate "hip-fire" and "ADS" sensitivity. Let us adjust BOTH independently of one another.
I agree with this. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.15 03:08:00 -
[4] - Quote
Does anyone know if the new build will have any changes relating to these issues? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.17 22:36:00 -
[5] - Quote
turning while aiming down sights should be slower than just turning without aiming down sights, and additionally there should be an acceleration when turning instead of just 1 constant speed. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.18 04:24:00 -
[6] - Quote
Mace flagrantfool wrote:Ok, as far as dropsuit turn speed, in my opinion, this is how things should go:
The scout suit should represent the fastest turn speed available. Some how (and don't ask me how) play testers should be poled and the desired "fastest requested turn speed" (within reason of course) should be found - or a much simpler solution: since everyone seems to be satisfied with CoD's turn system we just rip their turn speed off.
Once the "'fastest requested turn speed' (within reason of course)" is found, it is aplyed to the scout suit (the ability to manually adjust turn sensitivity is retained however). With the next tier of dropsuit (assault class) the highest level turn speed is markedly decreased. Logistics is then decreased further, and heavy the furthest.
As far as ADS goes I would like to see the zoomed in gunless full screen cross hair go bye bye, and be replaced with (standard) iron sights, and various (modable) scopes, red dot sights, what-have-you along with the appropriate "skill-to-use" and market Purchasable gun modules and "gun fittings" system. As to not be a direct rip from CoD, I think that some futuristic type of gun mods could be thought up (but this gun moding should really not be thought of as a ripoff at all, it is a fact of reality, guns are, more often than not, moded in real life - you should see my "real life" carbon fiber, tactical Ak-47, that gun is effen awesum - CoD just exploited the real life aspects of this first, that is all and nothing more). Also would like to see grips and stalk mods as well, and this stuff sould be applicable to all weapons.
Hip fire need to have a better feel to it, perhaps enemy character "body flenching" when hit would help with this.
You might be interested to know that gun customization is coming. https://forums.dust514.com/default.aspx?g=posts&m=315202#post315202 "[REQUEST] Weapon customization: Subsystem, Rigging, Slots, or Add-ons - The design for this is ready, but it is a very large task to implement it in-game. Expect this at a later date." |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.19 02:34:00 -
[7] - Quote
Higgs flagrantfool wrote:Can't find this thread. I went back 31 pages looking for it then finally got board, and said screw it. Can any one link this thread if they know where it's at? Please. Thank you.
https://forums.dust514.com/default.aspx?g=posts&t=29160&find=unread Found it, good thing I added it to favorites. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.23 21:47:00 -
[8] - Quote
Hopefully next build will improve these things. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.11.27 09:34:00 -
[9] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=410313#post410313
[FEEDBACK] Gameplay: gunplay, movement, and ADS Update: In our next update there are a number of improvements to the controls in and out of ADS including new sensitivity tuning options. We will be doing more work on this and making improvements to the aim assist system in future updates. |
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